Path of Exile Build Planner

A fan-made build planner for Path of Exile — both games, one place. PoE2 gets the full toolkit (tree, gems, gear, leveling timeline, typeset guides, .build export); PoE1 gets its real 3.26 passive tree with in-place ascendancies. Your builds stay in this browser, side by side below. Works with any AI assistant.

+ New PoE2 build → The full planner on one page: the 0.5 tree, gems, gear, leveling timeline, and the Build Guide. + New PoE1 build → The 3.26 passive tree with in-place ascendancies — pick a class and start pathing. Tree-only for now.

How it works

1 Plan on the tree Pick a class, click nodes — pathing is automatic. Add gems and gear from the side panels. Hover anything for real in-game numbers.
2 Snapshot the leveling story Hit + SNAPSHOT at milestones. Each one freezes tree, gems, and gear. Scrub the timeline to replay the journey level by level.
3 Read it as a guide Open 📖 Build Guide: your build as a chaptered, typeset guide. Drag it beside the tree — hover anything in the text and it lights up on the tree. Edit the prose inline.

Build with an AI assistant

Have an agent make you a build Any LLM that can browse. No login, no API key — it reads /llms.txt and hands back a share link you just click:
“Read https://<this-site>/llms.txt and make me a Sorceress cold-crit build with leveling snapshots. Give me the share link.”
The details — endpoints, capabilities, OpenAPI, worked examples — live on the agents page.
Have an agent write your guide For a build you made: hit Copy for agent in the Build Guide — the whole story as structured JSON. Paste it to any LLM:
“Turn this into a written leveling guide.” — it already contains the writing instructions.

Saved builds

Heads up: builds are saved in this browser only. Clearing site data, switching browsers, or using private mode will lose them. Back up with the button on any build card (a lossless .buildwright.json for either game) and restore it here with ⇪ Import backup. PoE2 builds can also Export .build from the planner sidebar for the in-game planner. A server-side share-link store lands in a later iteration.